Economic Growth

Economic Growth

CIWEM Unveils Research Highlighting Urgent Need for Water-Smart Housing

CIWEM Unveils Research Highlighting Urgent Need for Water-Smart Housing

As part of the Enabling Water Smart Communities project, CIWEM has released groundbreaking research underscoring the pressing need for water-efficient housing to counteract the economic impact of water scarcity in the UK. The study, conducted by policy and research consultancy Public First, highlights the critical link between water security and sustainable development.

According to the analysis, water scarcity could cost the UK economy £25 billion over the next five years due to halted housing developments—posing a major challenge to government housing targets.

The projected losses include £18.3 billion in missed construction-related economic activity, £6.3 billion in diminished land value uplift, and £344 million in reduced productivity gains in high-value regions. Implementing water-smart solutions in housing is essential to mitigating these losses and ensuring long-term economic growth.

The research warns that water scarcity could prevent the construction of approximately 61,600 homes in the East and Southeast of England over the next parliamentary term. Under the Government’s revised housing need formula, 150,000 additional homes are required in these areas, yet nearly 40% may not be built due to inadequate water capacity. Without immediate intervention, water shortages will continue to hinder housing development and economic progress.

Catherine Moncrieff, Policy Engagement Manager CIWEM, said: “Water systems and housing are deeply interconnected, and addressing water scarcity is critical for unlocking new homes and driving economic growth.

“By adopting water-smart housing standards and integrated water management, we can build resilient communities and create billions in economic value. Regulatory reforms would represent a quick win for a government wishing to address water challenges and meet vital housing targets.”

Implementing water-smart standards in new developments could recoup up to £20bn of this economic loss, enabling the construction of nearly 50,000 additional homes in productivity-critical areas, such as Cambridge and the Southeast, over the same period. The report estimates that water efficiency improvements of 30% would allow for 43% more homes to be built without increasing water demand in constrained areas.

The bigger picture

The economic impacts of water scarcity extend beyond housing. Limited water availability also affects commercial development and strategic economic areas. For example, in Cambridge, constraints on housing and commercial growth risk undermining its role as a global innovation hub. Other high-value areas in the Southeast face similar challenges, where productivity is highest and housing demand is critical for economic growth.

Moncrieff continued: “With the government’s housing and growth ambitions, the urgency of building ‘water smart’ homes has never been clearer. The reference to a new ‘fleet’ of reservoirs in yesterday’s speech by Chancellor Rachel Reeves is a welcome step toward addressing the UK’s long-term water challenges. The approval of £7.9 billion for water resources management plans, including advancing the Fens Reservoir near Cambridge and the Southeast Reservoir near Oxford, represents crucial investment in our water infrastructure. However, while these reservoirs are vital for alleviating water scarcity and ensuring future resilience, they won’t deliver significant relief for another 10 to 15 years. Water-efficient housing solutions are essential to bridge the gap and ensure sustainable living as communities expand.”

George Warren, integrated water-management lead, Anglian Water said: “We need to future-proof new developments with dual supply pipes for using lesser-quality water, reducing treatment energy and using resources like floodwaters. Retrofitting is costly and impractical, making it far cheaper to integrate this infrastructure during construction. The EWSC project aims to demonstrate a clear path for delivery, ensuring long-term water security for the homes we build today – homes that will serve us for the next century.”

Other highlights of the research include:

Public support for water-smart solutions: Nearly 70% of respondents said they already take steps to conserve water, and most were open to water recycling. Notably,  85% support the use of recycled greywater (water from household activities such as bathing, showering, handwashing, laundry and dishwashing) for some uses around the home. This was higher for recycled rainwater (92%).

The type of reuse matters: people are very willing to reuse rainwater but are averse to the concept of recycled toilet water – known as blackwater. People are most willing to use recycled water for toilet flushing and outdoor uses such as watering and cleaning.

Affordability matters:
 Messages highlighting cost savings resonated most with the public, outperforming those focused on sustainability, quality, or practicality. Emphasising how water reuse reduced bills was the most persuasive approach, as people valued financial benefits alongside environmental advantages.

Barriers to adoption: public support for reuse could be undermined by arguments about negative health implications. Messaging strategies that emphasise the right water sources (particularly rainwater) and water uses (toilets and outdoor use), – while avoiding negative associations like toilet-to-tap – can improve public trust.

Regional variability: The Southeast and East of England, areas of high housing demand, face the most acute water scarcity challenges. These regions collectively need to plan for 31,300 more homes annually but could lose 12,300 homes each year to water scarcity without interventions.

TIGA Research Shows UK Games Development Sector Grows Despite Global Downturn

TIGA Research Shows UK Games Development Sector Grows Despite Global Downturn

New research from TIGA, the trade association for the UK video games industry, reveals that the UK games development sector has experienced growth over the past year, despite a backdrop of global industry challenges, including company downsizing and studio closures.

Amid a downturn in the global games industry, the UK sector managed a 4.8% growth rate in the 12 months leading to May 2024. This increase brings the total to 25,419 full-time equivalent development roles, showcasing the sector’s resilience despite challenges. However, this growth rate marks the lowest annual increase since 2012, reflecting the impact of recent economic pressures on the industry.

The UK’s fastest growing games clusters in the 12 months to May 2024 were London (468 new staff), North East (280 staff) and North West (247 staff), but 5 regions contracted.

The findings come from TIGA’s definitive report on the state of the UK video games industry Making Games in the UK 2024 (TIGA, 2024), which is based on an extensive survey of UK games businesses, with analysis by Games Investor Consulting.

TIGA’s research shows that in the period from April 2023 to May 2024:

  • Over 28,500 people make games professionally in the UK: The number of freelancers working for UK games development sector companies (including studios, publishers and service companies) grew substantially from 1,102 (April 2023) to 3,625 (May 2024) as very large companies downsized full-time roles and switched to freelancers. The total games development workforce grew to 28,516 including 3,625 freelancers and 24,891** full time development roles. Employment in the games development sector has grown by an average of 9.5 per cent every year over the period December 2014 to May 2024.
  • Job growth outweighed company downsizing and closure: 400 extant companies shed 2,353 full time development jobs between April 2023 and May 2024; but 678 companies grew over the same period, adding 3,932 full time development jobs. 1,070 extant companies neither grew nor shed staff.
  • Overall games company numbers declined: The UK had 2,148 trading games development companies in May 2024 (down from 2,175 in April 2023). This includes 1,697 games studios, 60 publisher studios, 109 publishers, 4 broadcasters and 278 service companies. Total studio numbers fell from 1,801 in April 2023 to 1,757 in May 2024.
  • Games company mortality rises to record levels: 248 companies closed down or exited the games industry during the survey period, the highest ever recorded. On an annualised basis, this represents 10.4 per cent of all companies during the research period.
  • The number of start-up studios fell: 166 new games development companies were founded between April 2023 and May 2024. This compares to 251 new games development companies that were set up beween December 2021 and April 2023.
  • Large and console studios are main growth drivers: Studios with 41 to 149 development staff grew at an average rate of 19 per cent over the research period. Console studios grew by an average of 18.1 per cent over the same time frame.
  • Overseas owned studios now employ 62 per cent of the UK games development workforce: Studios ultimately owned by overseas companies employ 12,743 full-time staff, compared to 7,854 employed by domestically owned studios. While some overseas studios continued to grow strongly, some of the largest employers’ creative headcount fell substantially as entire teams were made redundant.

Dr Richard Wilson OBE, CEO of TIGA, said:

“The UK games development sector has continued to grow in very difficult economic circumstances. Our sector is weathering the storm. This is a remarkable achievement.  Our games development sector has a number of strengths including world-renowned studios, a deep talent pool and TIGA accredited games courses equipping highly skilled graduates for the industry. The UK has the largest development workforce in Europe. 

“We need to enable more start-ups to scale-up, continue to enhance our skills base and improve access to investment to enable our sector to fulfil its potential. If the UK Government retains and enhances the Video Games Expenditure Credit, this will help to sustain a favourable environment for games development, create more high skilled jobs and boost investment. A successful video games industry will in turn contribute to the Government’s objective of securing the highest sustained growth in the G7.”

Meanwhile, the TIGA report has highlighted that the UK’s fastest growing games clusters were London (468 new staff), North East (280 staff)and North West (247 staff).

London extended its lead as the largest cluster to 5,931 full time and full time equivalent staff in 584 companies. Five clusters (East of England, South East, East Midlands, Scotland and Northern Ireland) lost headcount between April 2023 and May 2024, the East Midlands for the second consecutive year. All areas saw reduced start-up activity, but London (81), South East (48) and the South West (22) added the most start-ups.

Dr Richard Wilson OBE, TIGA CEO, said:

“While London remains the biggest and fastest growing games cluster in the UK, almost 80% of all games development is carried out outside of the Capital. In addition, there has been impressive growth in the North East and North West between April 2023 and May 2024. 

“At the same time, although London saw the greatest number of new start-ups, we also witnessed strong entrepreneurial activity in the South East.”

Jason Kingsley CBE, TIGA Chairman and CEO and Creative Director at Rebellion, offered:

“TIGA’s report is reflective of what is currently a challenging environment for some parts of the games industry. However, it also highlights that UK games development is faring better than certain areas of the global games industry. We need the Government to continue to improve the environment for games development in the UK so that our industry in turn can contribute to economic growth across the country.”