E-learning trends to look out for in 2021
Following the latest trends and innovating your LMS accordingly is the only way to stay competitive in the market in 2021. Game-inspired design and mechanics are applied to non-gaming environments to create gamification. Artificial intelligence and virtual reality are now here to motivate learners to participate in activities that promote behavior change and assist them in achieving their goals.
As the world is continuously evolving technologically, learning management systems are also adapting to meet the demands of today’s modern learners with the help of their ever-evolving features. Consequently, organizations all over the world are utilizing these trends of 2021 to motivate and engage their employees for training and development.
Check out the LMS Review to know what trends your chosen LMS can support and incorporate. What are the features and improved functionalities that LMS can offer to meet the training needs of your organization and industry?
For a competitive edge above others and improved learning techniques, You can utilize the following latest trends to create more engaging eLearning programs to incorporate in your LMS:
1. Chatbots
Chatbots apps improve the learning experience by streamlining interactions between individuals, services, and teams. Simultaneously, they provide new potential for corporations to increase user engagement and operational efficiency by lowering the average cost of customer care within and outside the organization.
These intelligent bots have a human-like interaction with users and act as virtual assistants. They’re utilized in banking, healthcare, and transportation, among other places. In an eLearning environment, chat-bots can offer the following:
- Each learner with a tailored learning experience.
- Interacting with groups and teammates.
- To assign and collaborate teamwork on projects.
- Save the time of trainers when it comes to grading the work of learners.
2. Artificial Intelligence (AI)
When AI is embedded into the training processes, you can take advantage of shifting from training to learning by doing. It may be feasible to compile all of the data from a plant — or perhaps many plants — into a digital representation on a portable tablet and then activate a specific procedure at a single plant, possibly after conferring with a colleague on the other side of the planet in real-time.
Rather than typing answers or queries, students can speak them out loud and receive a response. It is especially true in the case of language e-learning. AI in the LMS may also generate tailored material, such as new assignments based on the competencies of the learners.
3. Virtual Reality (VR)
VR training is the most fun and advanced technology in e-learning. In the realm of eLearning, VR and gamification may be coupled to increase corporate training efficacy.
Virtual reality allows users to explore new territory and areas that are impossible to reach physically. Including game-like features, such as scoring, scheduled tasks, and prizes, can assist in motivating students and help them learn more effectively.
Trainees will be more interested if they are healthy competing against each other in a gamified competition within a virtual reality environment.
4. Simulated Learning
Simulated learning is similar to VR, but it is more accessible since it does not require expensive equipment such as headsets and screens. Simulations mimic real-world jobs or procedures. They assist students in practicing landing an airplane, preparing restaurant menu items, or fixing industrial equipment. Simulations can be gamified or used as part of a serious game, or as simple emulation. Simulations for tactical processes are becoming more lifelike, comprehensive, and reliable thanks to virtual reality technology.
5. Gamification
Gamification elements are valuable assets of eLearning. They have a role among teaching techniques, whether they are used to develop fundamental skills and memory muscle, acquire a more advanced understanding of the complicated connections inside the dynamic operation and gain feedback.
Gamification elements like avatars, stories, a game in teams, badges, leaderboards, graphs can be utilized to satisfy the following three basic psychological demands of Learning in an eLearning environment:
- Competence – while interacting and affecting the corporate surroundings.
- Autonomy – Having psychological independence and the capacity to select and choose anything one wants.
- Social relatedness – Our sentiments of attachment to people and places.
Tip:
If you’re planning to overhaul your training program, start with checking LMS Review and gaining employee feedback to identify issue areas, and then figure out how to revise your LMS content and features for a better learning experience.
Conclusion:
These new trends of 2021 in eLearning can help in keeping the students and staff engaged while making the learning process more enjoyable. These Advanced real-time experiences are revolutionizing the eLearning industry from training to learning by doing, without the physical presence.